# Proto-PIC Simon Says Accessory for BBC Microbit

## Resources

Thanks for buying one of our Simon Says addons for the BBC microbit. We hope you have as much fun using it as we had designing it! We are providing this micropython code to help you get started. The game starts with the microbit illuminating the LEDs on the board in a random pattern. Remember that pattern because when the microbit stops, its your turn. Get the sequence excactly right and you move onto the next round (where the sequence to remember is longer). What will your high score be?

This code is provided to give you a starting point, feel free to edit the code to make the game do different things. Your imagination is the only limit. You could even make use of the microbits built in wireless comms functions to make a two player version of this game where you and a friend compete head to head.

Whatever you come up with, please let us know. If we include your code on this page, we’ll even send you a free micro bit accessory to expand your collection!

We use the codewith mu micropyton editor to edit and flash our code to the microbit

```# Simon Game - based on 101Computing - www.101computing.net/microbit-simon-game
from microbit import *
import music
import neopixel
import random
np = neopixel.NeoPixel(pin8, 4)

plus = Image("00000:"
"00900:"
"09990:"
"00900:"
"00000")

def clear():
np[0] = (0,0,0)
np[1] = (0,0,0)
np[2] = (0,0,0)
np[3] = (0,0,0)
np.show()

def doALED():
clear()
np[0] = (128,0,0)
np.show()

def doBLED():
clear()
np[1] = (0,128,0)
np.show()

def doCLED():
clear()
np[3] = (0,0,128)
np.show()

def doDLED():
clear()
np[2] = (128,128,0)
np.show()

def doABeep():
tune = ["C4:2"]
music.play(tune)

def doBBeep():
tune = ["D4:2"]
music.play(tune)

def doCBeep():
tune = ["E4:2"]
music.play(tune)

def doDBeep():
tune = ["F4:2"]
music.play(tune)

def doAllOn():
for pix in range(0 , 4):
np[pix] = (64,64,64)
np.show()

for flashRDY in range(0 , 4):
doAllOn()
sleep(50)
clear()

simonsString = ["A", "B", "C", "D"]

sequence = random.choice(simonsString) + random.choice(simonsString) + random.choice(simonsString)

correct = True
sleep(1000)

while correct == True:
for character in sequence:
if character=="A":
doALED()
doABeep()
elif character=="B":
doBLED()
doBBeep()
elif character=="C":
doCLED()
doCBeep()
elif character=="D":
doDLED()
doDBeep()
sleep(500)
display.show(plus)
clear()
sleep(500)

maxInputs = len(sequence)
capturedInputs = 0
while capturedInputs < maxInputs and correct == True:
doALED()
doABeep()
#Did the user guess it wrong?
if sequence[capturedInputs] != "A":
correct = False
sleep(200)
display.show(plus)
capturedInputs += 1

doBLED()
doBBeep()
#Did the user guess it wrong?
if sequence[capturedInputs] != "B":
correct = False
sleep(200)
display.show(plus)
capturedInputs += 1

doCLED()
doCBeep()
#Did the user guess it wrong?
if sequence[capturedInputs] != "C":
correct = False
sleep(200)
display.show(plus)
capturedInputs += 1

doDLED()
doDBeep()
#Did the user guess it wrong?
if sequence[capturedInputs] != "D":
correct = False
sleep(200)
display.show(plus)
capturedInputs += 1

#Add an extra character to the sequence
if correct == True:
sequence = sequence + random.choice(simonsString)
display.show(Image.HAPPY)
sleep(1000)

#Display Game Over  + final score
if len(sequence)>3:
music.play(music.FUNERAL)
display.scroll("Game Over: Score: " + str(len(sequence)))
else:
music.play(music.FUNERAL)
display.scroll("Game Over: Score: 0")
```

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